AI Insights · Timothy · September 2021
Top 5 2D Realistic Games in Australia Q3 2021
In Q3 2021, the top 5 2D realistic games in Australia showed varied performance metrics in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.
During the third quarter of 2021, the top 5 2D realistic games in Australia exhibited diverse trends in their performance metrics. The data, provided by Sensor Tower, reveals the weekly downloads, revenue, and active user statistics for these popular games.
8 Ball Pool™ by Miniclip.com saw fluctuations in its weekly revenue, peaking at around $90K in mid-August and ending September at approximately $64K. Weekly downloads started strong with over 20K in early July, but gradually declined to around 12K by the end of September. The game maintained a robust active user base, ranging from 268K to 288K throughout the quarter.
Evony from TOP GAMES INC. experienced a consistent increase in weekly revenue, reaching about $133K in the final week of September. Downloads also showed positive trends, peaking at over 15K in early August. Active users saw an initial rise, peaking at 35K in early September, but slightly decreased to around 30K by the end of the quarter.
Redecor - Home Design Game by Reworks had a notable rise in weekly revenue, peaking at approximately $84K at the end of August. Weekly downloads, however, declined from over 13K in early July to around 7.6K by the end of September. The active user count remained relatively stable, fluctuating between 47K and 55K throughout the quarter.
Super Slime Simulator by Dramaton LTD showed minimal revenue changes, averaging around $500 to $600 weekly. Downloads varied, starting at over 13K in early July, dipping mid-quarter, and then rising to about 12K by the end of September. Active users demonstrated a similar trend, starting at around 35K and ending at 35.5K.
Woodoku - Wood Block Puzzles from Tripledot Studios did not generate any revenue during this period. Weekly downloads showed a significant increase, starting at around 10K in late June and rising to over 13K by mid-September. Active users also saw a growth trend, from approximately 45K in late June to nearly 47K by mid-September.
These diverse trends highlight the dynamic nature of the mobile gaming industry. For more detailed insights and data, visit Sensor Tower.